To all the readers that have contributed with corrections, improvements and ideas. AuthorĪntonio Hernández Bejarano Special Thanks Please send them using the discussion forum and make the corrections you consider in order to improve the book. Suggestions and corrections are more than welcome (and if you do like it please rate it with a star). Or if you prefer Bitcoin: 1Kwe78faWarzGTsWXtdGvjjbS9RmW1j3nb. If you want to contribute with a donation you can do a donation: If you like the book please rate it with a start and share it. The source code for the book is licensed under Apache v2.0 Support The book is licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) The source code for the book itself is also published in GitHub. ![]() ![]() The source code of the samples of this book are in GitHub. I started to collect some materials, develop some examples and decided to organize that information in the form of a book. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. In short: The apparent freeze happens due to LWJGL using the operating system API to create a window that will result in window message events being posted by the OS to the Java process which Java/AWT/Swings event loop cannot handle (as it does not know anything about that window). My initial goal was to learn the techniques involved in writing a 3D game using OpenGL. ![]() ![]() LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications.This library leverages the high performance of native OpenGL applications while using the Java language. This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
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